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Patch notes 20th of December 2012
New features and improvements:
Levelcap increased to level 50
New crafting recipes have been added
New items have been added to the item shop
Three new contracts and a fourth warzone is now available
Additional upgrades for hospital, workshop and storage have been unlocked
New company creation screen added
Tutorial missions have been improved and are now more fluid
When loot or triggers are clicked mercs now automatically move to the clicked object in their current stance
Newly equipped weapons are automatically selected as active weapon
Mercenary archetype icon is now shown in skills tab and inventory tab
The critical chance is displayed under the general hit chance in mission
Crafting will display a chance for success now
PvP arena will now be unlocked with reputation level 10
Auto end turn can now be disabled in the gameplay options menu
Enemy spawn points and spawned enemies in some missions are now partially randomized
Skill points can be reduced again during skill point distribution
Resales prices for items have been more than doubled
Craft kit drop chance was significantly increased in the late game
Active merc portrait is easier to recognize now thanks to new highlighting
Fixes/changes:
Enemies now spawn in their preferred stance
Cash rewards for missions have been raised
Critical crafting failure is much rarer now
Crafting items will have no more negative side effects
Penalties on mission cash rewards of missions below the reputation level decreased
Players directly return to PvP window after finishing a PvP match
Recoil stat is no longer shown for single shot weapons
Items no longer show up in the shop if the mercenary doesn΄t fulfil all the requirements. All available items for the player's requirement level are shown if no merc is selected.
A confirmation window is now shown prior to inviting another player to join an alliance and friendship requests
A confirmation window is being shown if a player is kicked from an alliance by using the right click context menu
Health Points are updated and refilled when skill points are added to endurance or strenght
All warzone durations decreased to 24 hours
Influence of achievements on warzone point calculation vastly increased to reduce fast-runs in Warzones
PvP matches no longer reward the player with cash
Mercenary portraits in the inventory screen are no longer replaced by a letter texture after rehiring and switching tabs
Arcade and Sewer PvP maps use the correct preview screen now
Unavailable mercenaries are now easier to recognize as such in the merc shop
Mercenary nicknames with more than seven character are displayed correctly now in the Mercenary portrait
Amounts greater than 999 warpoints are now displayed correctly
Full text "resources and crafting components" is shown in storage overview window
Special offers without sale tag are now shown correctly
This post has been edited 1 times, last edit by "primetide" (Dec 19th 2012, 9:46pm)